TuttleOFX
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00001 #include "UEdge.hpp" 00002 00003 namespace tuttle { 00004 namespace host { 00005 namespace graph { 00006 00007 UEdge::UEdge( const UVertex::Key& out, const UVertex::Key& in, const std::string& inAttrName ) 00008 : IEdge( out, in, inAttrName ) 00009 { 00010 } 00011 00012 std::ostream& operator<<( std::ostream& os, const UEdge& v ) 00013 { 00014 return operator<<( os, static_cast<const IEdge&>(v) ); 00015 } 00016 00017 } 00018 } 00019 }